
The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The game plays as a 2D sidescrolling platformer with elements of a run and gun game as well. However, not only does she not return Jim's affection, but she is also crushed by the flying cow that was launched at the beginning of the game. The game plays out with Jim eluding and defeating all enemies, and saving Princess What's-Her-Name. Jim's task is two-fold, he must evade the game's many antagonists, who are after him because they want the suit back, and also rescue and protect Princess What's-Her-Name from them. Jim is a normal earthworm, until a special 'super suit' falls from the sky and allows him to operate much like a human, with his 'worm-part' acting as a head and the suit acting as arms, body, and legs. It was well received by critics, and received a sequel, Earthworm Jim 2, in 1995. The game was noted for its fluid, cartoon-like animation and 'off-the-wall' humour.
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Created by Doug TenNapel and designed by David Perry, the game was released for the Sega Genesis in 1994, and subsequently ported to a number of other video game consoles. Įarthworm Jim is a 1994 run and gun platforming video game developed by Shiny Entertainment and published by Playmates Interactive Entertainment, featuring an earthworm named Jim in a robotic suit who battles evil. This game can be played also in a versions for SMS, Game Boy, Genesis and DOS.ĭavid J.

That cosmic twist of fate placed Jim in control of an ultra-high-tech-indestructible-super-space-cyber-suit. Although Psy-Crow killed the rebel, the suit fell down to Earth, landing on an Earth Worm. The evil Psy-Crow was transporting a super suit, built by the genius Professor Monkey-For-A-Head, to Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-For-A-Butt, but along the way it was stolen by a rebel. He was once just a spineless, dirt-eater with no real mission in his life.

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